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What Passengers Consume on Trains: Videos, Games, News, and Podcasts
TechnologyJune 15, 2026Score: 9/10PRO

What Passengers Consume on Trains: Videos, Games, News, and Podcasts

Signal

Moment's report shows video content accounts for 70% of digital consumption on European trains during summer.

Impact

neutral

Train operators and content providers must adapt offerings to meet changing passenger preferences, potentially increasing revenue from digital services.

A recent report by Moment reveals that video content dominates digital consumption on European trains, accounting for 70% of all digital media consumed by passengers. This trend is particularly pronounced during the summer months when passenger preferences shift towards more visual content.

The report indicates that while video remains the primary choice, other forms of digital entertainment such as games, news, and podcasts also play significant roles. Games account for 15% of consumption, while news and podcasts make up 10% and 5%, respectively. This data suggests that train operators should consider diversifying their digital offerings to cater to these varied interests.

Summer travel patterns show a marked increase in video consumption, with passengers gravitating towards longer formats and binge-watching series during their journeys. This shift presents an opportunity for train operators to partner with streaming services to provide curated content that aligns with passenger preferences.

Moreover, the report highlights the importance of reliable Wi-Fi connectivity on trains, as 85% of passengers indicated that internet access significantly enhances their travel experience. Train operators that invest in improving connectivity may see increased passenger satisfaction and loyalty.

Content providers also stand to benefit from this trend. By understanding the consumption patterns of train passengers, they can tailor their offerings to maximize engagement. For instance, creating short-form content specifically designed for travel could capture the attention of passengers looking for quick entertainment during their journeys.

In conclusion, the Moment report emphasizes the need for train operators and content providers to adapt to the evolving digital landscape. By focusing on video content and enhancing connectivity, they can improve the passenger experience and potentially increase revenue streams.

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